PanoTools mailing list archive

Mailinglist:PanoTools NG
Sender:Ken Warner
Date/Time:10-Mar-2008 00:22:58 +0100
Subject:Re: Re: Fast Gigapixel Stitching on the Playstation 3

Thread:


So to complete my thought...

Then the PS3 seems like a simple way to get a common denominator
so to speak.  One program on one hardware configuration that
is accessible to everybody and fairly inexpensive considering
the alternatives.

alexandre jenny wrote:
> Good question.
> In fact, there are really just 2 makers of graphics cards for such a use.
>  
> NVidia : there have a pretty cool SDK for such computing called CUDA:
> http://www.nvidia.com/object/cuda_home.html
> Works everywhere, Windows, Mac, Linux.
>  
> ATI : I'm less informed about the sdk for such computation. It's called
> "close to metal" ...
>  
> Anyway. Have a look at that for example to get figures :
> http://en.wikipedia.org/wiki/BrookGPU
>  
> Alexandre
> 
> 
>   _____  
> 
> De : #removed# [mailto:#removed#] De la
> part de Ken Warner
> Envoy? dimanche 9 mars 2008 18:30
>  : #removed#
> Objet : Re: [PanoToolsNG] Re: Fast Gigapixel Stitching on the Playstation 3
> 
> 
> 
> Random question from a caffeine addled mind:
> 
> If the stitcher was written to use the GPU of a really
> fast graphics card -- what would that do to the portability
> of the stitcher? 
> 
> For example: Enblend (you all know Enblend right?) doesn't
> run on my old Win2K machine. I had to get a special version
> of Enblend that was compiled *without* GPU support in order to
> run Enblend and thusly Hugin.
> 
> Also, I know that Java is going to support hardware acceleration for
> its OpenGL and DirectX pipeline but it will disable that acceleration
> on certain OS's and graphics cards that don't support specific
> instructions. Don't ask me specifics on this...
> 
> So -- if you write a stitcher that utilizes all the features of
> a particular graphics card on a particular OS -- you are pretty
> much stuck on that combination -- right?
> 
> alexandre jenny wrote:
> 
>>Yes, I agree, it's intriguing.
>>
>>On one side : 
>>- Buy a PS3, 
>>- Put linux on it ( perhaps it breaks games playability, I don't know ...
> 
> )
> 
>>- Use it for stitching
>>
>>On the other side :
>>- A graphic card ( pixel shader 2 at least )
>>- Use it for stitching ( it accelerates photoshop too if you enable the
>>right check box )
>>
>>It's more a matter of simplicity than performance.
>>
>>Best
>>Alexandre
>>
>>
>>
>>_____ 
>>
>>De : PanoToolsNG@ <mailto:PanoToolsNG%40yahoogroups.com> yahoogroups.com
> 
> [mailto:PanoToolsNG@ <mailto:PanoToolsNG%40yahoogroups.com> yahoogroups.com]
> De la
> 
>>part de Bernhard Vogl
>>Envoy? dimanche 9 mars 2008 16:29
>> : PanoToolsNG@ <mailto:PanoToolsNG%40yahoogroups.com> yahoogroups.com
>>Objet : Re: [PanoToolsNG] Re: Fast Gigapixel Stitching on the Playstation
> 
> 3
> 
>>
>>
>>Hello Alexandre,
>>
>>>From a practical point of view, the PS3-rendering is more intriguing 
>>than the GPU approach.
>>Why?
>>1) First, i would have to buy an appropriate GPU (as many other 
>>photographers would have to). Besides the question, if your computer 
>>could be upgraded, there's already the price tag of 300-400 EUR for a 
>>decent GPU. This is near the price of a PS3.
>>2) If you can prepare your panorama on your main PC and send to to the 
>>PS3 for stitching, you can still use your computer for other things 
>>without performance degradation.
>>
>>Best regards
>>Bernhard
>>
>>
>>
>>
>>
>>
>>[Non-text portions of this message have been removed]
>>
>>
> 
> 
> 
> 
>  
> 
> 
> 
> [Non-text portions of this message have been removed]
> 
> 



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