PanoTools mailing list archive

Mailinglist:PanoTools NG
Sender:Luca Vascon
Date/Time:10-Mar-2008 02:00:10 +0100
Subject:Re: Re: Fast Gigapixel Stitching on the Playstation 3

Thread:


hmmm. a double 4500 quadrofx for everybody?
I always was stuck to Matrox cards, for better colors, 3-4 monitors, 
berret 2D graphics.
When I made the PC I'm using was dawn of PCI-E and the only one board 
avaliable was the ATI x600 I've here.
Never worked good....
I prefer the PS3 approach...
But is the 240$ white one coming out any good for this??

alexandre jenny ha scritto:
>
> Good question.
> In fact, there are really just 2 makers of graphics cards for such a use.
>
> NVidia : there have a pretty cool SDK for such computing called CUDA:
> http://www.nvidia.com/object/cuda_home.html 
> <http://www.nvidia.com/object/cuda_home.html>
> Works everywhere, Windows, Mac, Linux.
>
> ATI : I'm less informed about the sdk for such computation. It's called
> "close to metal" ...
>
> Anyway. Have a look at that for example to get figures :
> http://en.wikipedia.org/wiki/BrookGPU 
> <http://en.wikipedia.org/wiki/BrookGPU>
>
> Alexandre
>
> _____
>
> De : #removed# 
> <mailto:PanoToolsNG%40yahoogroups.com> 
> [mailto:#removed# 
> <mailto:PanoToolsNG%40yahoogroups.com>] De la
> part de Ken Warner
> Envoy? dimanche 9 mars 2008 18:30
>  : #removed# <mailto:PanoToolsNG%40yahoogroups.com>
> Objet : Re: [PanoToolsNG] Re: Fast Gigapixel Stitching on the 
> Playstation 3
>
> Random question from a caffeine addled mind:
>
> If the stitcher was written to use the GPU of a really
> fast graphics card -- what would that do to the portability
> of the stitcher?
>
> For example: Enblend (you all know Enblend right?) doesn't
> run on my old Win2K machine. I had to get a special version
> of Enblend that was compiled *without* GPU support in order to
> run Enblend and thusly Hugin.
>
> Also, I know that Java is going to support hardware acceleration for
> its OpenGL and DirectX pipeline but it will disable that acceleration
> on certain OS's and graphics cards that don't support specific
> instructions. Don't ask me specifics on this...
>
> So -- if you write a stitcher that utilizes all the features of
> a particular graphics card on a particular OS -- you are pretty
> much stuck on that combination -- right?
>
> alexandre jenny wrote:
> > Yes, I agree, it's intriguing.
> >
> > On one side :
> > - Buy a PS3,
> > - Put linux on it ( perhaps it breaks games playability, I don't 
> know ...
> )
> > - Use it for stitching
> >
> > On the other side :
> > - A graphic card ( pixel shader 2 at least )
> > - Use it for stitching ( it accelerates photoshop too if you enable the
> > right check box )
> >
> > It's more a matter of simplicity than performance.
> >
> > Best
> > Alexandre
> >
> >
> >
> > _____
> >
> > De : PanoToolsNG@ <mailto:PanoToolsNG%40yahoogroups.com> yahoogroups.com
> [mailto:PanoToolsNG@ <mailto:PanoToolsNG%40yahoogroups.com> 
> yahoogroups.com]
> De la
> > part de Bernhard Vogl
> > Envoy? dimanche 9 mars 2008 16:29
> >  : PanoToolsNG@ <mailto:PanoToolsNG%40yahoogroups.com> yahoogroups.com
> > Objet : Re: [PanoToolsNG] Re: Fast Gigapixel Stitching on the 
> Playstation
> 3
> >
> >
> >
> > Hello Alexandre,
> >
> >>From a practical point of view, the PS3-rendering is more intriguing
> > than the GPU approach.
> > Why?
> > 1) First, i would have to buy an appropriate GPU (as many other
> > photographers would have to). Besides the question, if your computer
> > could be upgraded, there's already the price tag of 300-400 EUR for a
> > decent GPU. This is near the price of a PS3.
> > 2) If you can prepare your panorama on your main PC and send to to the
> > PS3 for stitching, you can still use your computer for other things
> > without performance degradation.
> >
> > Best regards
> > Bernhard
> >
> >
> >
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
>
> [Non-text portions of this message have been removed]
>
>  




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