PanoTools mailing list archive

Mailinglist:PanoTools NG
Sender:Yuval Levy
Date/Time:10-Mar-2008 14:43:23 +0100
Subject:Re: Re: Fast Gigapixel Stitching on the Playstation 3

Thread:


alexandre jenny wrote:
> It's more a matter of simplicity than performance.

scaleability? compatibility? price?

all factors that talk for a PS3 "rendering farm".

* clusters of PS3 are easier and cheaper to build than clusters of GPUs 
(movie studios take notice)

* replacing the "head" PC is as easy as plugging another out of the mill 
box into a standard giga ethernet network (will PS4 have 10G?). Doing 
the same with a GPU is sometimes not possible - AGP, PCI-X, PCIe - the 
ever changing standards.

* breaking the gaming functionalities? that's intended. It's a no 
brainer to shell out another 400$ for a PS3 dedicated to a few years of 
kids' fun. Another 400$ for a state of the art GPU that becomes obsolete 
much faster? I've bought my last video card in 2003 and have ever since 
relied on the motherboard integrated video card.

I look forward to see a rack of PS3 doing rendering (of panos, but also 
of movies), with a few cheap x86 boxes serving them files over the 
network and one head workstation distributing the work.

Congratulations, Helmut!

Yuv



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