alexandre jenny wrote:
> It's more a matter of simplicity than performance.
scaleability? compatibility? price?
all factors that talk for a PS3 "rendering farm".
* clusters of PS3 are easier and cheaper to build than clusters of GPUs
(movie studios take notice)
* replacing the "head" PC is as easy as plugging another out of the mill
box into a standard giga ethernet network (will PS4 have 10G?). Doing
the same with a GPU is sometimes not possible - AGP, PCI-X, PCIe - the
ever changing standards.
* breaking the gaming functionalities? that's intended. It's a no
brainer to shell out another 400$ for a PS3 dedicated to a few years of
kids' fun. Another 400$ for a state of the art GPU that becomes obsolete
much faster? I've bought my last video card in 2003 and have ever since
relied on the motherboard integrated video card.
I look forward to see a rack of PS3 doing rendering (of panos, but also
of movies), with a few cheap x86 boxes serving them files over the
network and one head workstation distributing the work.
Congratulations, Helmut!
Yuv
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