PanoTools mailing list archive

Mailinglist:PanoTools NG
Sender:Jim Watters
Date/Time:15-Dec-2011 23:53:19 +0000
Subject:Re: HTML5 panorama viewers

Thread:


Hi,
Attempt to get back on topic and summarize previous messages and ask more questions.
The goal is to show deep zoom 360 panorama on all devices, browsers, and 
platforms using one set of images.

There are two options for HTML5; CSS3D and WebGL

CSS3D is used by KRPano, PanoVR, EasyPano, and PTGui
WebGL is used by KRPano, PTViewerNG, and a SaladoPlayer add on

What are the differences and advantages or CSS3D and WebGL?
 From KRPano, CSS3D is very limited.
http://krpano.com/iphone/#howdoesitwork

So CSS3D is an intern solution for the lack of Flash on iOS devices. It will 
never have full functionality.

Will WebGL every be available on iOS devices? or browsers that currently only 
support CSS3D?
Well it seems like it is possible on iOS devices but the Apple overloads have 
limited it.
http://atnan.com/blog/2011/11/03/enabling-and-using-webgl-on-ios/

What is iAd developer? Will it be possible to open panoramas in the browser and 
use WebGL?

Google has added WebGL to Google Maps. "With WebGL your maps experience is much 
better with 3D buildings, smoother transitions between imagery and the ability 
to instantly ?swoop? into Street View without a plugin."
http://googleblog.blogspot.com/2011/10/step-inside-map-with-google-mapsg...

I do like how they added the names of the streets right onto the road. And how 
(as before) only the high resolution tiles being viewed are downloaded. But it 
is missing the fullscreen button. And the view did not resize when I made the 
window bigger. (Firefox 8 on Windows 7)

Microsoft does not like WebGL and wont be included in their browsers. They 
consider it harmful.
http://blogs.technet.com/b/srd/archive/2011/06/16/webgl-considered-harmf...

Microsoft has zoom.it using silverlight but a quick search did not find any 360 
panoramas using this tech. With images the zooming was smooth but not very 
responsive.

This brings us to Jeffrey's request for help to build "an openGL panoviewer with 
multiresolution (tile) support. Initially for iOS."

-- 
Jim Watters
http://photocreations.ca



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