PanoTools NG:
Re: HTML5 panorama viewers
Jim Watters 2011-Dec-16 00:53:19
Hi,
Attempt to get back on topic and summarize previous messages and ask more questions.
The goal is to show deep zoom 360 panorama on all devices, browsers, and
platforms using one set of images.
There are two options for HTML5; CSS3D and WebGL
CSS3D is used by KRPano, PanoVR, EasyPano, and PTGui
WebGL is used by KRPano, PTViewerNG, and a SaladoPlayer add on
What are the differences and advantages or CSS3D and WebGL?
From KRPano, CSS3D is very limited.
http://krpano.com/iphone/#howdoesitwork
So CSS3D is an intern solution for the lack of Flash on iOS devices. It will
never have full functionality.
Will WebGL every be available on iOS devices? or browsers that currently only
support CSS3D?
Well it seems like it is possible on iOS devices but the Apple overloads have
limited it.
http://atnan.com/blog/2011/11/03/enabling-and-using-webgl-on-ios/
What is iAd developer? Will it be possible to open panoramas in the browser and
use WebGL?
Google has added WebGL to Google Maps. "With WebGL your maps experience is much
better with 3D buildings, smoother transitions between imagery and the ability
to instantly ?swoop? into Street View without a plugin."
http://googleblog.blogspot.com/2011/10/step-inside-map-with-google-mapsg...
I do like how they added the names of the streets right onto the road. And how
(as before) only the high resolution tiles being viewed are downloaded. But it
is missing the fullscreen button. And the view did not resize when I made the
window bigger. (Firefox 8 on Windows 7)
Microsoft does not like WebGL and wont be included in their browsers. They
consider it harmful.
http://blogs.technet.com/b/srd/archive/2011/06/16/webgl-considered-harmf...
Microsoft has zoom.it using silverlight but a quick search did not find any 360
panoramas using this tech. With images the zooming was smooth but not very
responsive.
This brings us to Jeffrey's request for help to build "an openGL panoviewer with
multiresolution (tile) support. Initially for iOS."
--
Jim Watters
http://photocreations.ca
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