PanoTools mailing list archive

Mailinglist:PanoTools NG
Sender:Ken Warner
Date/Time:16-Dec-2011 00:00:58 +0000
Subject:Re: HTML5 panorama viewers


I'm a little fuzzy so I respond here hoping someone will clarify.  

But I think WebGL is the Javascript interface to OpenGL ES.  And I think that OpenGL ES is supported by iOS on iOS devices.  

But I could be wrong.  I don't know what CSS3D is the interface to but I suspect that it also is the CSS interface to OpenGL ES.

Jim Watters wrote:
> Hi,
> Attempt to get back on topic and summarize previous messages and ask more questions.
> The goal is to show deep zoom 360 panorama on all devices, browsers, and 
> platforms using one set of images.
> There are two options for HTML5; CSS3D and WebGL
> CSS3D is used by KRPano, PanoVR, EasyPano, and PTGui
> WebGL is used by KRPano, PTViewerNG, and a SaladoPlayer add on
> What are the differences and advantages or CSS3D and WebGL?
>  From KRPano, CSS3D is very limited.
> So CSS3D is an intern solution for the lack of Flash on iOS devices. It will 
> never have full functionality.
> Will WebGL every be available on iOS devices? or browsers that currently only 
> support CSS3D?
> Well it seems like it is possible on iOS devices but the Apple overloads have 
> limited it.
> What is iAd developer? Will it be possible to open panoramas in the browser and 
> use WebGL?
> Google has added WebGL to Google Maps. "With WebGL your maps experience is much 
> better with 3D buildings, smoother transitions between imagery and the ability 
> to instantly ?swoop? into Street View without a plugin."
> I do like how they added the names of the streets right onto the road. And how 
> (as before) only the high resolution tiles being viewed are downloaded. But it 
> is missing the fullscreen button. And the view did not resize when I made the 
> window bigger. (Firefox 8 on Windows 7)
> Microsoft does not like WebGL and wont be included in their browsers. They 
> consider it harmful.
> Microsoft has using silverlight but a quick search did not find any 360 
> panoramas using this tech. With images the zooming was smooth but not very 
> responsive.
> This brings us to Jeffrey's request for help to build "an openGL panoviewer with 
> multiresolution (tile) support. Initially for iOS."


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