PanoTools NG:
Re: HTML5 panorama viewers
Ken Warner 2011-Dec-16 01:00:58
I'm a little fuzzy so I respond here hoping someone will clarify.
But I think WebGL is the Javascript interface to OpenGL ES. And I think that OpenGL ES is supported by iOS on iOS devices.
But I could be wrong. I don't know what CSS3D is the interface to but I suspect that it also is the CSS interface to OpenGL ES.
Jim Watters wrote:
> Hi,
> Attempt to get back on topic and summarize previous messages and ask more questions.
> The goal is to show deep zoom 360 panorama on all devices, browsers, and
> platforms using one set of images.
>
> There are two options for HTML5; CSS3D and WebGL
>
> CSS3D is used by KRPano, PanoVR, EasyPano, and PTGui
> WebGL is used by KRPano, PTViewerNG, and a SaladoPlayer add on
>
> What are the differences and advantages or CSS3D and WebGL?
> From KRPano, CSS3D is very limited.
> http://krpano.com/iphone/#howdoesitwork
>
> So CSS3D is an intern solution for the lack of Flash on iOS devices. It will
> never have full functionality.
>
> Will WebGL every be available on iOS devices? or browsers that currently only
> support CSS3D?
> Well it seems like it is possible on iOS devices but the Apple overloads have
> limited it.
> http://atnan.com/blog/2011/11/03/enabling-and-using-webgl-on-ios/
>
> What is iAd developer? Will it be possible to open panoramas in the browser and
> use WebGL?
>
> Google has added WebGL to Google Maps. "With WebGL your maps experience is much
> better with 3D buildings, smoother transitions between imagery and the ability
> to instantly ?swoop? into Street View without a plugin."
> http://googleblog.blogspot.com/2011/10/step-inside-map-with-google-mapsg...
>
> I do like how they added the names of the streets right onto the road. And how
> (as before) only the high resolution tiles being viewed are downloaded. But it
> is missing the fullscreen button. And the view did not resize when I made the
> window bigger. (Firefox 8 on Windows 7)
>
> Microsoft does not like WebGL and wont be included in their browsers. They
> consider it harmful.
> http://blogs.technet.com/b/srd/archive/2011/06/16/webgl-considered-harmf...
>
> Microsoft has zoom.it using silverlight but a quick search did not find any 360
> panoramas using this tech. With images the zooming was smooth but not very
> responsive.
>
> This brings us to Jeffrey's request for help to build "an openGL panoviewer with
> multiresolution (tile) support. Initially for iOS."
>
------------------------------------
--
<*> Wiki: http://wiki.panotools.org
<*> User Guidelines: http://wiki.panotools.org/User_Guidelines
<*> Nabble (Web) http://panotoolsng.586017.n4.nabble.com/
<*> NG Member Map http://www.panomaps.com/ng
<*> Moderators/List Admins: #removed#
Yahoo! Groups Links
<*> To visit your group on the web, go to:
http://groups.yahoo.com/group/PanoToolsNG/
<*> Your email settings:
Individual Email | Traditional
<*> To change settings online go to:
http://groups.yahoo.com/group/PanoToolsNG/join
(Yahoo! ID required)
<*> To change settings via email:
#removed#
#removed#
<*> To unsubscribe from this group, send an email to:
#removed#
<*> Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/